Collection of Destiny Lore and Sources

Legends of Destiny

Legends of Destiny covers unique stories that deserve there own section. Some records will cross over into other areas but will be fully told here. Through out the records icons will appear that will provide links to other content created around the Destiny Lore.​


Andal Brask

Andal Brask

Andal Brask was the Hunter Vanguard Mentor before Cayde-6.  He was referred to as being a great asset that stood above the other Guardians. Andal was a personal mentor and friend to Cayde. They carried out missions together and it is assumed that they were very close. Andal was known to joke with Cayde about Cayde being the legendary Warmind, Rasputin. At an unknown time Taniks, the Scarred, brought the end of Andal Brask. Before his death, Andal made the Vanguard dare with Cayde, which would put Cayde as the Hunter Vanguard after Andals death. Cayde took Andal's spot at the Vanguard table and also took up his cloak, as a vow to carry on Andal's legend.

Jaren Ward and Shin Malphur

Jaren Ward and Shin Malphur

The story of Jaren Ward and Shin Malphur starts in a settlement known as Palamon. The settlement began after the collapse and became a sanctuary out in the wild, with simple rules and no government. Drifters would pass through and on occasion some of them would stay. It was a place outside of the City, where people would find shelter and dream of one day reaching the City itself. Very few ever made it to the City from Palamon. There was no government in Palamon, until there was. A man known as Loken took up leadership of Palamon by his own choice. Loken was a hardworking man but over time he began to break, his protection and watch over the settlement slowly became dictatorial.

A day came when a new drifter entered Palamon, simply looking to pass through. The whole settlement watched as he came. This drifter was different, he was a man who carried the light of the Traveler and stood out unlike anything the settlement had seen. He carried a hand canon that showed the wear of many battles, resting on his side as both a trophy and warning to others. As the town waited in the courtyard for Loken to arrive and greet this stranger, a boy by the name of Shin Malphur raced up to the drifter, staring at his iron. The man kneeled down to Shin and offered his iron to hold, the first time Shin would hold it but not the last. This man was Jaren Ward. 

Jaren stayed in Palamon for a short time. While he was there he became a hero to those who had grown tired of Magistrate Loken. Though little is known about Jaren's time in Palamon, it is safe to say he made his own rules that did not agree with Loken. Shin Malphur began to look up to Jaren as a third father. Shin lost his father and mother to the Eliksni when he was very young. A man took him as his son in Palamon. Magistrate Loken knew that Jaren has gained the loyalty of some in the settlement and he knew he had to put Jaren down to protect himself. Loken and nine other guns faced Jaren down in the courtyard of Palamon. Jaren met them face to face and Loken told him that he could not take this town. Shin tried to stop what was to come but his second father stopped him, possibly because the town knew what was to come and knew it was for the best. Loken told Jaren to leave and when Jaren would not, Loken spoke once more "Those gonna be your last words then, boy?" Jaren replied "Yours.... not mine."

Jaren shot down Loken with a single shot to the head. The nine guns paused before they lowered their guns. Palamon was free of Loken and the town was at peace for a time. Then another stranger arrived, this one dark and broken. This man was not a hero like Jaren but a shadow, this was Dregen Yor. Jaren had left a few days prior to hunt Eliksni, the day after his departure Yor appeared. Yor stayed in Palamon for a time and when he left, Palamon was left in ashes. After Yor departed, Shin left the ash of Palamon. Jaren took Shin and others into the wilderness, away from Palamon.

One night, out in the wilderness, Jaren ventured off by himself. The rest of the group kept watch for Eliksni that might be waiting in the night. Out in the wilderness two shots rang out, one was Jarens iron, the Last Word, but the other was dark. Dredgen Yor had met Jaren Ward in the night and won the duel between them. Yor spoke with Jarens Ghost, telling it to give Jarens iron to young Shin. The Ghost questioned Yor, looking for any hope left in him. Yor left into the night and Shin took up Jarens Iron. Shin tracked down Yor and found him at Dwindler's Ridge. He faced down Dredgen and when Yor commented the time had come for an end, Shin replied "Yours.... not mine." Dredgen never raised his cannon, the twisted thorn. Shin tightened his grip, allowing Jaren's cannon, now his own, to have the last, loud word.

Rezyl Azzir and Dredgen Yor

Rezyl Azzir and Dredgen Yor

Rezyl Azzir was a Guardian before the City, before the Guardians were known as Guardians but as the Risen. When humanity began to huddle beneath the Traveler, factions grew. These factions became rough and cruel, lead by greed and ambition. This was when Risen were used as muscle to protect the leaders or control the people. Groups of Risen rose to stop the factions and protect the people beneath the Traveler. Rezyl was one of the Risen that fought and proved themselves through these battles. He helped build the walls that defend the cities today and hunted down the enemies of the City. 

Rezyl hunted down the Eliksni, who waged war on the humanity. Every choice and every action were natural to Rezyl, he was honorable and strong at his core. He carried out his war without a single doubt in his purpose. When he found a Ketch hovering low above the ground, he charged in. He let the ketch strike him down and kill him. Then when the Kell arrived and grabbed Rezyl's body to show off  its kill, his ghost revived him. Rezyl stuck his Iron into the Kells neck and let it ring out. Rezyl then channeled an arc storm through his body and brought it down on the Kells chest, shattering its body. 

Rezyl then went to the Moon to crack open the Hive fortress. To his surprise he found the Hive still alive behind locked doors. His ghost prompted him to leave and warn the City but Rezyl was driven to enter the Fortress and learn more about the Hive. His drive to defend the City pushed him forward. He found a wizard with ornate armor and rattling bones. It studied Rezyl as a flood of thrall swarmed around him. Rezyl fought off the waves with his rifle and when that was no longer useful he pulled out his canon, the Rose. He beat down more enemies and when a Knight stood against Rezyl he brought it down as well. The Wizard that had studied Rezyl had seen what it wanted and vanished. 

Rezyl left the Hive fortress to meet his Ghost. They agreed to head back to the City and warn them about the Hive they had found. Before they left Rezyl took the bones he had gathered as trophies from Hive below and grafted them to his Rose. It was only later, and far too late, that the first whispers came and the bones revealed their true, jagged purpose.


That rose became more, it became jagged like thorns, and it became the thorn. Through hundreds of years and thousands of battles and deaths, Rezyl began doubting himself and his actions, nightmares began haunting him. He had fought long enough to question if there is victory, if there is a point to being on one side versus the other. This was the foot hold the corruption needed. It whispered to him and changed him. Rezyl Azzir became something else, someone else. Rezyl began to die and Dredgen Yor began to live. 

Dreden Yor is "The Eternal Abyss" in an old language, which also means turning away from the light. Yor brought this thorn into the crucible and defeated every oponent with its corruption. He wandered the wilds acting on his own accord. He killed bandits just for asking about his canon. He entered the town of Palamon and brought it to ash before killing its protector Jaren Ward. Dredgen also took the light of Pahanin, the hunter who entered the Vault of Glass. 

Dredgen spoke with the Ghost of Jaren Ward. Yor never seemed completely confident in his actions but he followed the path he had set out on. When he spoke with Jaren's Ghost, it told him that he was just a man, and men can change. Yor spoke, saying that that meant there was a sliver of hope. After Jaren's death, Shin Malphur took up his canon and tracked down Yor. At Dwindler's Ridge, Shin shot down Yor. Shin remarked that Yor never raised his canon in that last duel. It is possible Yor had found his path was wrong and let Shin end it, ending his suffering and pain from everything he had done as both Rezyl Azzir and Dredgen Yor. 

A group followed after Dredgen Yor, known as the Shadows of Yor. They found his canon and tamed the sickness within it. They believed that the darkness could hold power and they took up the path of Dredgen Yor before his death. 


Toland

Toland

Toland was a Warlock of the Tower. During the City Age he was driven mad by the truth. He sought out the truth of the Darkness and the Enemies of the City. He delved deep into understanding the Hive and breaking away from the standard preachings of the Speaker. Toland was exiled from the City, where his path becomes unknown for a while. It is assumed that he continued to learn about the Darkness and the Hive, becoming an expert in Hive Arcana.

After the massacre of Mare Imbrium, Eris Morn sought to find a way into the Hive fortress on the Moon. She found Toland and asked for his aid. He joined Eris and the rest of her team as they headed to the Hive fortress. Toland told them that Oryx had called Crota back to his throne world, a nether world connected to the Moon, only there could they kill Crota. While the team focused on killing Crota, Toland seemed more focused on finding Ir Yut, the Death Singer. He seemed to just want to learn more about the Hive, the death of Crota was only a means of learing. The team was killed off on their path to Crota. The only one to return to the City was Eris Morn.

Some made it to the throne world of Crota, Toland being on of them. There Toland met Ir Yut and spoke with her. He defined himself a friend to her and Ir Yut sang her song of death. Toland was killed by Ir Yut, but the killing redefined him. Tolands body fell away but he found himself in the Overworld, where the Hive throne worlds exist. Eris took up his journals and used them to help fight the Hive and learn more about them. She learned new powers and ideas from these journals. When Oryx arrived in our solar system Toland reached out to the Guardians with messages. Toland spoke of the workings of the Hive and gave information on how to truly kill Oryx. The last we see of Toland is his questions of how we can remove the greatest power of the Hive and leave the hole empty, how we leave the throne bare. 

Osiris

Osiris

Osiris was a talented Warlock who was promoted to Warlock Vanguard Mentor after the Battle of Six Fronts. The faithful Saint-14 spoke highly of Osiris but Osiris lacked absolute loyalty to the Tower and the Speaker. While he was of the Vanguard, Osiris began to question the Traveler. He became restless with Strikes and missions. The Speaker took Osiris under his wing in hopes of guiding him. Osiris still find the taks and the simple teachings of the Speaker to be dull. He wanted to understand how things worked and know asnwers to questions he was not allowed to ask. Osiris wanted to understand the Darkness, the enemies of the City and other controversial topics. He looked in the Ahamkara, Thanatonautics, Oryx, Xur, the Nine and the Vex. 

He became a beacon to the Guardians who had also grown tired of following the Speaker blindly. As his questions and admirers grew he was considered disloyal and his followers dangerous. The Concordat, a violent faction, kept spreading rumors that they had proof that Osiris was a golden age experiment mis-incarnated as a human. Osiris was exiled from the City, though it is not clear if this was by his own doing or the doing of the Consensus. Even in his Exile he had followers who were loyal to him, the Diciples of Osiris. Osiris began to study the Vex across multiple camps, one of the most known camps being the Lighthouse on Mercury. 

Osiris worked with Eris Morn to help bring down Oryx, the Taken King. The extent of his aid is unknown. It is possible he met with the Queen in secret along with Eris or he may be working with them from a distance.

One of the Disciples of Osiris, Brother Vance, established a connection to the Guardians in the Reef. He grants them passage to the Trials of Osiris and rewards gifts to those who prove themselves worthy.

Saint-14

Saint-14

Saint-14 was a highly praised Exo Titan who led the crusade against the Eliksni House of Devils after Twilight Gap. He was an honorable Titan and the Speaker had great faith in him. Saint-14 was close with the Warlock Osiris and after the Battle of Six Fronts he recommended Osiris as the new Warlock Vanguard Mentor. 

Saint-14 is best known for his last strike against the Devils. After the Battle of Twilight Gap the Eliksni Houses scattered, however the Devils continued to fight. Saint-14 fought his way to the head of the Devils, to their Kell, Solkis. When he reached the Kell he had nothing but his light left to aid him. He struck out and brought his own helm down on the Kell, crushing its skull and denting his own helm. That was the day the war ended, the day the Devils had been defeated. Saint-14 ended the 100 years of war with the Eliksni. He contacted the Speaker and the City ignited the red flares to signal this victory. The Speaker then told Saint-14 that the exiled Osiris was seen on Mercury. Saint-14 left to go find Osiris but never returned. 

The Nine

The Nine

The Nine a mysterious group, yet to be seen or interacted with. They exist out in the Jovians, the planets beyond the Reef. They appear to be a very powerful group but their motives have yet to be revealed. They send one of their agents, Xur, to the Tower to sell powerful gear to Guardians in return for strange coins. However peaceful this seems the Nine are also responsible for the release of Skolas. Prince Uldren sent his crows into the Nines territory and to apologize for this trespassing the Queen of the Reef gave the Nine Skolas, who they released for unknown reasons. They gave him his ketch and allowed him to return to the Reef to rally the Wolves to his side. 

Redjacks

Redjacks

The Redjack forces are an elite group of Guardians and Frames who work under Lord Shaxx to take ground for crucible training grounds. The group appears to mostly consist of Guardians, however there are two known frames that are part of the Redjacks. The First is Arcite-99-40, he was part of the Redjacks from the beginning and was removed from the field to serve in the Tower. The other known Frame is Dahlia 99-40, another old model that has proven herself in the field. It is said that she has more Eliskni blades and bullets in her chest then Shaxx has in his armor. 

The team has taken every crucible training ground, clearing out enemies and setting up markers. When the Dreadnaught was opened they went and and fought their way to the core of the super weapon. They also found several areas of the ship that became battlegrounds. 

Vault of Glass

Vault of Glass

The Vault of Glass is a reality outside of our own, a great machine that can bend the weaves of time. The Vex are spread through varying realities, not just our own. It is not sure if they have found a way to tie these realities to our own or if when the Traveler arrived it somehow overlapped these realities. This is what caused the billions of years old Vex ruins to appear on Venus. This is also what connected our reality to the Vault of Glass. 

When it comes to describing the Vex and how they work it becomes difficult. The Vex travel through time and space and can cause great and horrible events to arise. The Vex have tried to re-write time itself in our reality but the Guardians have stopped them, as far as we know. The Vault of Glass is another power however. Every reality, every timeline, flows down a valley as rivers. These rivers run parallel to each other, never meeting. Some, like the Exo Stranger and the Vex, have learned to cross from one river to the others. The Vex created the Vault of Glass and pulled all of those rivers together in point. At that point the every moment of every timeline existed in one moment. The Vex could look through the timelines and see what must be done to assure their victory. 

Within the Vault itself the Vex have complete power. This is their reality and they decide what should or should not exist. There are beings in the Vault: The Templar, Oracles, Gorgons, Gatekeepers and Atheon, that harness to ability to erase you from time itself. If you die in the Vault you won't only die, but you will be erased from time and no one will remember you. The paradox of the Vault is that everything that happens in the Vault is happening, yet to happen, and has already happened. 

A fireteam entered the Vault of Glass, only three of them are known to us: Kabr, Praedyth, and Pahanin. The team entered the Vault but only one left the Vault, Pahanin. He speaks of entering the Vault Alone but knowing he could not be alone. The idea that someone could have been erased from time and his own memory tore at Pahanin. 

Inside the Vault Praedyth was lost in time and Kabr broke the Vault. In the Templars Well Kabr broke the Vex and drank of their minds. He began to see as the Vex do and with this knowledge he created the Aegis. He took the Vex and turned them into a shield and infused that shield with his own dying light. This Aegis would defy the Vault of Glass. It would define its own reality within the Vault that the Vex could not predict or challenge. 

Praedyth found himself lost in the Vault and was put within a cell that is guarded by the Gorgons of the Vault. There he worked for years trying to create a communication device, hoping to reach out to others, hoping to escape the Vault. His Ghost appears to have traveled through time and has records that were recovered by Future War Cult that tell of moments through out time. They speak of someone inside the Vault who stood outside their cell. She was always there, in every timeline and every sliver of reality, she was always there and she was always carrying a gun. 

The weapon no time to explain was recovered by Guardians and it has sevearl theories around it. One of those theories is that it was built by Praedyth and has skipped through time until it was found. 


Clovis Bray

Clovis Bray

Clovis Bray is both a man and company. Clovis and Willa Bray began the company to push scientific research. During the Golden Age Clovis Bray spread to Mars and Venus to set up varying facilities to carry out varying tasks. Clovis Bray is most famous for it's Exo design. They managed to create robotic bodies and place the human consciousness inside them. One of the Clovis Bray facilities on Mars houses the AI Core for the Warmind of Mars.

Some would remark the Clovis Bray was the height of scientific research and development while others believed it might have been the downfall of humanity. The largest known project records on Clovis Bray is the SIVA files. SIVA was a nanotechnology that could replace any material. It could be used to fix ships, buildings, or construct it's own colonies. 

The Project began as a peaceful concept, hoping to push colonization to new reaches. During it's development it was began to gain attention for military purposes. A replication chamber was built for SIVA near Rasputin's bunker on Earth. From there it was sent off with the Exodus mission, set to expand colonization.

Another project also began as Clovis Bray, using nanotechnology to enhance the human body. The project had five test subjects who were each given a different "transmission." These transmissions include: Magnificence 2.0 (Given to Patient A, Susan), Brilliance 3.2 (Given to Patient B), Splendor 2.6 (Given to Patient C, Kit), Fortitude 3.1 (Given to Patient D, Yaris) and Glory 2.1 (Given to Patient E, Jun). Dr. Shirazi lead this tests. At the beginning she was hopeful but as time went by the subjects developed symptoms. The first three subjects died, the fourth lost his voice and the last one remained normal except for white particles floating around his head. When Shirazi began looking into the notes on the previous experiments she learned that there was information she could not access. 

Ishtar 

Ishtar 

The title Ishtar comes from a location on Venus, the Ishtar Sink. When the Traveler changed Venus Vex ruins appeared. These ruins dated back billions of years and lead to a scientific research project. This project is known at the Ishtar Collective. They set up research stations around the sink and studied the Vex ruins. Along with the Ishtar Collective there is the Ishtar Academy and the Ishtar Archives. The Academy was built with the proper colony on Venus. It became a great source of learning and knowledge but was lost in the collapse. The Ishtar Archives were buried under the Academy but it was found and brought back online. The Archives hold a great deal of information concerning the Vex. Both Eliksni and Vex have tried to get into the Archives for its information but now it is in the hands of the City.

During the Golden Age the Collective focused on researching the Vex and finding out what they were and how they worked. The research team made of Dr. Shim, Maya Sundaresh, Chioma Esi and Duane-McNiadh managed to capture a live Vex and study it. Esi managed to interface with internal environment of the Vex to see what is was thinking. He found that it was simulating the research team with extremely accurate precision. Esi brought this to Sundaresh and commented that the Vex was simulating them speaking about it. Sundaresh called a team meeting and Esi notified him that the simulated Sundaresh had as well. 

The team met and discussed the simulation deeper. The end result being the concern that the Vex could be running multiple simulations, and by that thought it was likely that the team themselves were just a simulation. As Sundaresh talks about how they must believe they are the real ones and his copy is saying the same thing. They decide to bring in a Warmind, something too big and complex for the Vex to simulate. It can either stop the Vex or rescue them if they are a simulation. All 227 copies of them brought in a Warmind and each one were rescued from the Vex.  All of the copies voted and agreed to head out into the Vex information network to learn more.